“Well, duh, it’s a Doom game”, I hear you saying but what I mean is that this is a game that was clearly designed to be a flatscreen experience that has been awkwardly shoehorned into the virtual reality realm. The VR interactivity works to a degree but there’s a distinct lack of anything aside from shooting demons. Using the controller is solid enough but nothing immerses you into a VR shooter more than wielding the AIM, even if the weapon placement in game can sometimes feel a little too high and aiming down the sights doesn’t really work thankfully, using laser targeting alleviates this issue somewhat. Using the AIM is probably the most satisfying of the control methods for me, even if movement can feel a little weird due to the button placement. If you have a AIM controller, then the above caveat won’t be an issue for you. One major point to make is that, even if you’re playing this on the PlayStation 5, you’ll have to use your trusty old Dualshock 4 instead of the Dualsense as the latter lacks the lightbar used for tracking this isn’t an issue if you’ve still got your old console laying around, but if you’ve hocked it off to cover your new console purchase and haven’t held onto a controller, then you’ll be unable to play this. Developer Archiact have ported across the entire game and both of its expansions rather admirably but the anachronistic gameplay doesn’t hold up as well as I’d like when compared to modern titles. It must be said that I actually found Doom 3 a touch more aesthetically suited to VR than the latter entries in the series, primarily because the game takes an approach more akin to survival horror rather than the balls-out action the series is associated with these day. Of course, the base game itself is now 17 years old, and as such is a completely different experience to that of the reboot or even the pared down Doom VFR release it’s a game that’s very of its time and a lot of the quirky design choices and gameplay limitations from that era of gaming have understandably found their way here. I missed Doom 3 the first time around, and although I seem to remember it receiving a tepid reaction from critics and audience when it released, apparently my memories are incorrect and the game was generally viewed as a relatively solid evolution of the series.
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